In which we reach the end of the line, penalty fares apply, and not everyone makes the return trip.
Read moreKit, the Spirit (Vigil Backstage)
Friend, guide, idol. Trickster, whisperer, manipulator. Ellen and Matt discuss Kit and how to navigate roleplaying an unhealthy relationship.
Read moreVigil: All Aboard, Act 4
In which the Conductor takes the lead, and it becomes clear who laid the rails - and where they end.
Read moreHarper, the Searcher (Vigil Backstage)
Meet Harper: student, realmwalker, Searcher. Harper’s not about that supernatural life, but weirdness just seems to stalk her like a shadow.
Read moreVigil: All Aboard, Act 3
In which the journey proves more pleasant than the destination, and a passenger tries their luck behind the wheel.
Read moreCalistarius, the Expert (Vigil Backstage)
Meet Cal: horror writer, library sponsor, Expert. Sherrydown’s supernatural goings-on are fodder for Cal’s novels - if he can avoid becoming a cautionary tale himself.
Read moreVigil: All Aboard, Act 2
In which Sherrydown’s train station sees more arrivals, departures, and missed connections than it has in years.
Read moreArrivals (Vigil Backstage)
We meet our fellow travellers and discover their shared origins.
Read moreVigil: All Aboard, Act 1
In which Sherrydown wakes at the witching hour; an old way opens for a sisterly reunion; and Harper opens a new case.
Read moreDisbanding (Vigil Backstage)
We look back at Vigil: Quarry. Did we truly stop the danger or just put it off until later?
Read moreVigil: Quarry, Act 4
In which the Hunt is at bay; a hound bites its master; and a mentor has nothing more to teach.
Read moreVigil: Quarry, Act 3
In which Brier plays both sides; the pull of blood works both ways; and things come to a head at Sherrydown Library.
Read moreGhouls (Vigil Backstage)
We create some more lore about ghouls, especially the specific one Cameron is bent on destroying.
Read moreVigil: Quarry, Act 2
In which the hounds of the Hunt are revealed; the Hunt keeps recruiting; and Brier makes a mess of Melodies.
Read moreMustering (Vigil Backstage)
We establish some connections between the characters, and learn more about Melody’s tattoos.
Read moreVigil: Quarry, Act 1
In which a determined hunter sharpens his blade; a reluctant hunter comes to town; and the hunt marks its quarry.
Read morePublic enquiry (Vigil Backstage)
We look back at Vigil: Bad Dog. What did we achieve? What could have been different? And what does it all mean for the future of Sherrydown?
Read moreVigil: Bad Dog, Act 5
In which a community joins hands against unfathomable powers; and two cunning women receive unwelcome offers.
Read moreNeighbours (Vigil Backstage)
Not everyone in Sherrydown is an ageless, magical monster slayer. Let’s meet some of the town’s ordinary folks.
Read moreVigil: Bad Dog, Act 4
In which a problem is not so much solved as displaced; the village green is vandalised; and Percy leverages her reputation.
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