Merely Roleplayers
The First Nova, Act 1
The crew of the Mustang Sally attempt to put their damaged ship back together after an encounter with the Mandate, when they stumble upon an ominous space-shipwreck that just has to be explored.
Customer experience (Vigil Backstage)
Matt and the players look back at Vigil: Tourist Trap.
Vigil: Tourist Trap, Act 5
A tacky souvenir shop is wrecking the high street - literally. Not everyone will still be standing after this fight.
Jess, the Spooky (Vigil Backstage)
Meet Jess: shift worker, tarot reader, Spooky. Jess has always known she’s bigger than Sherrydown - and her new spirit guide is ready to help her prove it.
Vigil: Tourist Trap, Act 4
Following the food truck ordeal, the team reconvenes to formulate their next move (and leave Amazement Park some damning reviews). A trap is set, but an unseen somebody has a different plan.
Kincaid, the Professional (Vigil Backstage)
Meet Kincaid: sceptic, agent, Professional. A disgraced special agent kicked down to a bullshit basement detail, he just wants an easy life, but how long can his scepticism hold out?
Vigil: Tourist Trap, Act 3
Gunshots echo through Amazement Park as the hunters force Jess’s thief to show its true face. But this is just a rehearsal for the true battle to come...
Melody, the Constructed (Vigil Backstage)
Meet Melody: hipster, ambivert, 200 year-old construct. Having escaped her creator, this well-meaning café owner has a tendency to come apart at the seams.
Vigil: Tourist Trap, Act 2
Pulling the thread on the identity theft mystery leads our hunters to the fabulous Sherrydown Amazement Park. What horrors await them there and, possibly more importantly, why isn't it open at the weekend?
The social network (Vigil Backstage)
Matt meets our new band of hunters as they explore their connections to one another, and to the pride of Brackshire - the picturesque Sherrydown.
Vigil: Tourist Trap, Act 1
When the residents of idyllic Sherrydown fall foul to a series of strange anomalies with their personal data, an unlikely team of concerned citizens assembles to investigate.
The fallout (Ghost Recall Backstage)
After an intense in-character debrief, it’s time for a much more relaxed and friendly out-of-character debrief.
Codename Mosaic: Ghost Recall, Act 2
The debriefing call is running long and nerves are starting to fray. Who will take credit for sinking the Consultancy, and who will be scapegoated for the Service’s leaks?
Codename Mosaic: Ghost Recall, Act 1
Four Service agents have survived a mission aboard the Consultancy’s marine hover-fortress. Now comes the real ordeal: surviving a conference call with the higher-ups.
Vigil: Cold Snap, Act 6
Imbued with divine flame and each carrying the mantle of the forest guardian, the hunters battle against the Winter King. Whatever happens, this isn’t going to be a quick thaw.
Jinny, the Spellslinger (Vigil Backstage)
Meet Jinny: local business owner, devotee of the natural world, spellslinger. Jinny has had many names and has lived many lives. She uses her centuries of arcane knowledge to draw power from the earth beneath her feet, manipulate the elements, and fleece tourists for every penny they have. As owner and operator of the Grove of Oddities, Jinny is a well respected resident of Sherrydown and a true force of nature. Join Josh as he fills in Jinny’s character sheet with help from compère Matt and fellow hunters Dave and Ellen.
Vigil: Cold Snap, Act 5
The Winter King is after a rematch. Our hunters prepare to take a stand and drive back an oncoming ice age.
Gwynned, the Divine (Vigil Backstage)
Meet Gwynned: shieldmaiden, banished warrior, divine. Gwynned was a holy warrior, a trusted shieldmaiden of the triple-goddess Morrigan. After defying her mistress she was banished to a lifetime of the mundane (in a somewhat different form) and now uses her divine skills to protect her new home. But she’d better keep her head down so as not to risk catching the attention of the Morrigan once more. Join Nat as she fills in Gwynned’s character sheet with help from compère Matt and fellow hunters Strat and Alex.
Vigil: Cold Snap, Act 4
The hunters and National Trust bystanders take shelter in Brier’s tree. As the frost creature arrives memories of an ancient battle are rekindled and Gwynned attracts unwanted attention.
Environmental literacy
Entertainment