Merely Roleplayers
The Office Party, Act 2
The Bureautopians’ second quest: demonstrate attention to detail by uncovering the secrets of Quilla village.
Team building (Office Party Backstage)
The players create their dull Bureautopian characters – and the questing heroes they will discover within themselves.
The Office Party, Act 1
Four Bureautopians embark on their first quest: to enhance their personal development with team building exercises in a faraway land.
Exit interview (Vigil Backstage)
Time for a retro on what we achieved this quarter, so we can set SMART goals for our return to market.
Vigil: Chief/Exec, Act 5
The appointed hour is nigh, for the humble and lowly to Attack and Dethrone Gods.
Left behind (Vigil Backstage)
Not every bit of audio makes it to the higher plane of existence that is a full story act. But not everything left behind deserves to be forgotten. Which is a roundabout and thematic way of saying these are some out-takes and bloopers from Vigil: Chief/Exec.
Vigil: Chief/Exec, Act 4
Canst it be truly a sin to destroy a God? For when God is no more, who remaineth to name the deed a sin?
Replay: Codename Mosaic (Backstage)
Let’s head undercover to investigate the secret plots and machinations behind our globetrotting spy production, Codename: Mosaic.
Vigil: Chief/Exec, Act 3
The Messenger, the King, the Queens, the armies, stand now all arrayed, their true faces revealed as the flames rise high.
Dear Renko & co (Vigil Backstage)
Persephone Byron is gone from this time, but her words to her friends remain.
Vigil: Chief/Exec, Act 2
And the King said unto the scurrying interlopers, Kneel before mine throne and let me know mine enemy.
Org chart (Vigil Backstage)
Who’s in charge here? We figure out who’s related and who reports to whom among our main characters.
Vigil: Chief/Exec, Act 1
And lo, on the eve of the mayoral election, a messenger did appear to the good folk of Sherrydown.
The wake (Queen's Dead Backstage)
The cast talks generational games and the joy of petty grudges. Matt talks to Ursidice, designer of Court of the Lich Queen, about what’s next for the game.
The Queen's Dead, Act 3
The day of the prophesied Dawn is at hand. As light and life threaten the Lich Queen’s dominion, her dread courtiers must stand together – or fall apart.
The Queen's Dead, Act 2
Tension builds between the Lich Queen’s dread courtiers as their realms crumble around them. The Wraithlight Dominion proposes a quest.
Bad blood (Queen's Dead Backstage)
A tourist’s guide to the realms of death, and a brief history of the debts and grudges that make sessions at court so lively.
The Queen's Dead, Act 1
One year before the Dawn prophesied to end the reign of death, the Lich Queen’s dread courtiers make plans to prevent it – even though it might mean working together.
Burning questions (Vigil Backstage)
We look back over the bridges we’ve burned and the unexplored waters that await us.
Vigil: The Great Fire, Act 5
In which the full might of the Great Fire, the Searing Tongue, the Smothering Haze, is unleashed on Sherrydown.
Environmental literacy
Entertainment