In which local youths are hounded from their usual haunts; their elders rush to investigate; and a romantic trip is interrupted.
Read moreSpace wisdom (First Nova Backstage)
The cast reflect on their favourite moments, what it was like to share the gamemaster responsibility, and some theories and questions about what happened after the story finished.
Read moreThe First Nova, Act 3
The crew of the Mustang Sally make an important discovery on the Trinary Noon. Can they use what they learn to save the galaxy, or will the Mandate prove too relentlessly interminable to overthrow?
Read moreIdle dreaming (First Nova Backstage)
Our cast describe the people their characters have relationships with, choose the desires for each of the game’s four pillars, and finally do a little idle dreaming to set the scenario for this season’s story.
Read moreThe First Nova, Act 2
As Mandate troopers descend on the crew of the Mustang Sally, Revan and Val attempt to neutralise the threat while the others begin to unlock the mysteries of the ominous Trinary Noon.
Read moreOur space family (First Nova Backstage)
Our cast introduces the space characters they’ve created, which playbooks they’ll be using, and how the characters are connected.
Read moreThe First Nova, Act 1
The crew of the Mustang Sally attempt to put their damaged ship back together after an encounter with the Mandate, when they stumble upon an ominous space-shipwreck that just has to be explored.
Read moreCustomer experience (Vigil Backstage)
Matt and the players look back at Vigil: Tourist Trap.
Read moreVigil: Tourist Trap, Act 5
A tacky souvenir shop is wrecking the high street - literally. Not everyone will still be standing after this fight.
Read moreJess, the Spooky (Vigil Backstage)
Meet Jess: shift worker, tarot reader, Spooky. Jess has always known she’s bigger than Sherrydown - and her new spirit guide is ready to help her prove it.
Read moreVigil: Tourist Trap, Act 4
Following the food truck ordeal, the team reconvenes to formulate their next move (and leave Amazement Park some damning reviews). A trap is set, but an unseen somebody has a different plan.
Read moreKincaid, the Professional (Vigil Backstage)
Meet Kincaid: sceptic, agent, Professional. A disgraced special agent kicked down to a bullshit basement detail, he just wants an easy life, but how long can his scepticism hold out?
Read moreVigil: Tourist Trap, Act 3
Gunshots echo through Amazement Park as the hunters force Jess’s thief to show its true face. But this is just a rehearsal for the true battle to come...
Read moreMelody, the Constructed (Vigil Backstage)
Meet Melody: hipster, ambivert, 200 year-old construct. Having escaped her creator, this well-meaning café owner has a tendency to come apart at the seams.
Read moreVigil: Tourist Trap, Act 2
Pulling the thread on the identity theft mystery leads our hunters to the fabulous Sherrydown Amazement Park. What horrors await them there and, possibly more importantly, why isn't it open at the weekend?
Read moreThe social network (Vigil Backstage)
Matt meets our new band of hunters as they explore their connections to one another, and to the pride of Brackshire - the picturesque Sherrydown.
Read moreVigil: Tourist Trap, Act 1
When the residents of idyllic Sherrydown fall foul to a series of strange anomalies with their personal data, an unlikely team of concerned citizens assembles to investigate.
Read moreThe fallout (Ghost Recall Backstage)
After an intense in-character debrief, it’s time for a much more relaxed and friendly out-of-character debrief.
Read moreCodename Mosaic: Ghost Recall, Act 2
The debriefing call is running long and nerves are starting to fray. Who will take credit for sinking the Consultancy, and who will be scapegoated for the Service’s leaks?
Read moreCodename Mosaic: Ghost Recall, Act 1
Four Service agents have survived a mission aboard the Consultancy’s marine hover-fortress. Now comes the real ordeal: surviving a conference call with the higher-ups.
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