Merely Roleplayers
[IPM feed drop] RPG: Dust Wardens - Entanglement
Three intrepid chroniclers strive to document magical changes to the land, but arrive at their next destination with enough time to warn the people of what is to come. Now they must use their knowledge to help a thriving community avoid a terrible fate. Originally published by International Podcast Month and shared with permission.
Lights Out (live at the London Horror Festival 2021)
No one knows what happened to the Blackout Four - only that none of them survived that final dark night.
Public enquiry (Vigil Backstage)
We look back at Vigil: Bad Dog. What did we achieve? What could have been different? And what does it all mean for the future of Sherrydown?
Vigil: Bad Dog, Act 5
In which a community joins hands against unfathomable powers; and two cunning women receive unwelcome offers.
Neighbours (Vigil Backstage)
Not everyone in Sherrydown is an ageless, magical monster slayer. Let’s meet some of the town’s ordinary folks.
Vigil: Bad Dog, Act 4
In which a problem is not so much solved as displaced; the village green is vandalised; and Percy leverages her reputation.
Morrigan (Vigil Backstage)
Maiden, mother, crone. Past, present, future. We establish some lore about Gwynned’s mistress, the triple goddess Morrigan.
Vigil: Bad Dog, Act 3
In which the occupation of Sherrydown expands; archaeological fraud is mooted; and hounds and ravens make their voices heard.
Wizard theory (Vigil Backstage)
We come up with some background about magical organisations in Vigil’s England, some of which will be highly relevant to Bad Dog.
Vigil: Bad Dog, Act 2
In which a threat is named; a girl ignores a warning from her elders; and Gwynned (among others) is made to feel unwelcome.
Common ground (Vigil Backstage)
We establish some connections between the characters, including Vigil’s first canon ship.
Vigil: Bad Dog, Act 1
In which local youths are hounded from their usual haunts; their elders rush to investigate; and a romantic trip is interrupted.
Space wisdom (First Nova Backstage)
The cast reflect on their favourite moments, what it was like to share the gamemaster responsibility, and some theories and questions about what happened after the story finished.
The First Nova, Act 3
The crew of the Mustang Sally make an important discovery on the Trinary Noon. Can they use what they learn to save the galaxy, or will the Mandate prove too relentlessly interminable to overthrow?
Idle dreaming (First Nova Backstage)
Our cast describe the people their characters have relationships with, choose the desires for each of the game’s four pillars, and finally do a little idle dreaming to set the scenario for this season’s story.
The First Nova, Act 2
As Mandate troopers descend on the crew of the Mustang Sally, Revan and Val attempt to neutralise the threat while the others begin to unlock the mysteries of the ominous Trinary Noon.
Our space family (First Nova Backstage)
Our cast introduces the space characters they’ve created, which playbooks they’ll be using, and how the characters are connected.
The First Nova, Act 1
The crew of the Mustang Sally attempt to put their damaged ship back together after an encounter with the Mandate, when they stumble upon an ominous space-shipwreck that just has to be explored.
Customer experience (Vigil Backstage)
Matt and the players look back at Vigil: Tourist Trap.
Vigil: Tourist Trap, Act 5
A tacky souvenir shop is wrecking the high street - literally. Not everyone will still be standing after this fight.
Environmental literacy
Entertainment