Merely Roleplayers
Calistarius, the Expert (Vigil Backstage)
Meet Cal: horror writer, library sponsor, Expert. Sherrydown’s supernatural goings-on are fodder for Cal’s novels - if he can avoid becoming a cautionary tale himself.
Vigil: All Aboard, Act 2
In which Sherrydown’s train station sees more arrivals, departures, and missed connections than it has in years.
Arrivals (Vigil Backstage)
We meet our fellow travellers and discover their shared origins.
Vigil: All Aboard, Act 1
In which Sherrydown wakes at the witching hour; an old way opens for a sisterly reunion; and Harper opens a new case.
Disbanding (Vigil Backstage)
We look back at Vigil: Quarry. Did we truly stop the danger or just put it off until later?
Vigil: Quarry, Act 4
In which the Hunt is at bay; a hound bites its master; and a mentor has nothing more to teach.
Vigil: Quarry, Act 3
In which Brier plays both sides; the pull of blood works both ways; and things come to a head at Sherrydown Library.
Ghouls (Vigil Backstage)
We create some more lore about ghouls, especially the specific one Cameron is bent on destroying.
Vigil: Quarry, Act 2
In which the hounds of the Hunt are revealed; the Hunt keeps recruiting; and Brier makes a mess of Melodies.
Mustering (Vigil Backstage)
We establish some connections between the characters, and learn more about Melody’s tattoos.
Vigil: Quarry, Act 1
In which a determined hunter sharpens his blade; a reluctant hunter comes to town; and the hunt marks its quarry.
Public enquiry (Vigil Backstage)
We look back at Vigil: Bad Dog. What did we achieve? What could have been different? And what does it all mean for the future of Sherrydown?
Vigil: Bad Dog, Act 5
In which a community joins hands against unfathomable powers; and two cunning women receive unwelcome offers.
Neighbours (Vigil Backstage)
Not everyone in Sherrydown is an ageless, magical monster slayer. Let’s meet some of the town’s ordinary folks.
Vigil: Bad Dog, Act 4
In which a problem is not so much solved as displaced; the village green is vandalised; and Percy leverages her reputation.
Morrigan (Vigil Backstage)
Maiden, mother, crone. Past, present, future. We establish some lore about Gwynned’s mistress, the triple goddess Morrigan.
Vigil: Bad Dog, Act 3
In which the occupation of Sherrydown expands; archaeological fraud is mooted; and hounds and ravens make their voices heard.
Wizard theory (Vigil Backstage)
We come up with some background about magical organisations in Vigil’s England, some of which will be highly relevant to Bad Dog.
Vigil: Bad Dog, Act 2
In which a threat is named; a girl ignores a warning from her elders; and Gwynned (among others) is made to feel unwelcome.
Common ground (Vigil Backstage)
We establish some connections between the characters, including Vigil’s first canon ship.
Environmental literacy
Entertainment