What will it cost our heroes to outwit the hyperintelligent slime? And will Jésus have a merry birthday?
Read moreProduction hell (Andromeda Xmas Backstage)
The documentary ‘The Making of The Andromeda Ward’ was never broadcast, but some of the interview footage can still be found in dusty corners of the internet.
Read moreThe Lost Andromeda Ward Christmas Special, Act 1
A slippery adversary interrupts preparations for a significant birthday at Bristol General Hospital.
Read moreGreen room (Andromeda Ward Xmas Special Backstage)
Only six episodes of The Andromeda Ward were ever broadcast. These newly resurfaced backstage recordings may reveal what went wrong with the infamous lost Christmas special.
Read moreSpace wisdom (First Nova Backstage)
The cast reflect on their favourite moments, what it was like to share the gamemaster responsibility, and some theories and questions about what happened after the story finished.
Read moreThe First Nova, Act 3
The crew of the Mustang Sally make an important discovery on the Trinary Noon. Can they use what they learn to save the galaxy, or will the Mandate prove too relentlessly interminable to overthrow?
Read moreIdle dreaming (First Nova Backstage)
Our cast describe the people their characters have relationships with, choose the desires for each of the game’s four pillars, and finally do a little idle dreaming to set the scenario for this season’s story.
Read moreThe First Nova, Act 2
As Mandate troopers descend on the crew of the Mustang Sally, Revan and Val attempt to neutralise the threat while the others begin to unlock the mysteries of the ominous Trinary Noon.
Read moreOur space family (First Nova Backstage)
Our cast introduces the space characters they’ve created, which playbooks they’ll be using, and how the characters are connected.
Read moreThe First Nova, Act 1
The crew of the Mustang Sally attempt to put their damaged ship back together after an encounter with the Mandate, when they stumble upon an ominous space-shipwreck that just has to be explored.
Read moreThe fallout (Ghost Recall Backstage)
After an intense in-character debrief, it’s time for a much more relaxed and friendly out-of-character debrief.
Read moreCodename Mosaic: Ghost Recall, Act 2
The debriefing call is running long and nerves are starting to fray. Who will take credit for sinking the Consultancy, and who will be scapegoated for the Service’s leaks?
Read moreCodename Mosaic: Ghost Recall, Act 1
Four Service agents have survived a mission aboard the Consultancy’s marine hover-fortress. Now comes the real ordeal: surviving a conference call with the higher-ups.
Read moreThe hangover (Dr Magnethands Backstage)
The drunk AF cast share the superpowers they didn’t get a chance to use in the game and reflect on a job well done (they’re way too drunk to be discerning).
Read moreDr Magnethands, Act 2
After dispatching some of Dr Magnethands’ most dastardly minions, the heroes set off to her super-secret space base to put a stop to her plans for world domination once and for all… oh, and everyone is very drunk.
Read moreDrunk in luvvie (Dr Magnethands Backstage)
The cast reminisce about times they’ve participated in what the theatre world refers to as a “wet run” while they come up with their eight suggestions for the game they’re actually supposed to be playing... oh, and Matt explains how the game works.
Read moreDr Magnethands, Act 1
A team of extraordinary heroes is the only thing that stands between evil mastermind, Dr Magnethands, and total world domination... oh, and everyone is drunk.
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