Merely Roleplayers
Vigil: The Great Fire, Act 5
In which the full might of the Great Fire, the Searing Tongue, the Smothering Haze, is unleashed on Sherrydown.
Vigil: The Great Fire, Act 4
In which Percy discovers that even the best laid plan never survives contact with the enemy.
Vigil: The Great Fire, Act 3
In which the hunters take a pawn or two, and move into position for checkmate.
Vigil: The Great Fire, Act 2
In which Percy names the battlefield, and Mick marshals his strength for a skirmish.
Vigil: The Great Fire, Act 1
In which Persephone Byron’s centuries-spanning cold war begins heating up for the final clash.
Kit, the Spirit (Vigil Backstage)
Friend, guide, idol. Trickster, whisperer, manipulator. Ellen and Matt discuss Kit and how to navigate roleplaying an unhealthy relationship.
Harper, the Searcher (Vigil Backstage)
Meet Harper: student, realmwalker, Searcher. Harper’s not about that supernatural life, but weirdness just seems to stalk her like a shadow.
Disbanding (Vigil Backstage)
We look back at Vigil: Quarry. Did we truly stop the danger or just put it off until later?
Vigil: Quarry, Act 4
In which the Hunt is at bay; a hound bites its master; and a mentor has nothing more to teach.
Vigil: Quarry, Act 3
In which Brier plays both sides; the pull of blood works both ways; and things come to a head at Sherrydown Library.
Ghouls (Vigil Backstage)
We create some more lore about ghouls, especially the specific one Cameron is bent on destroying.
Vigil: Quarry, Act 2
In which the hounds of the Hunt are revealed; the Hunt keeps recruiting; and Brier makes a mess of Melodies.
Mustering (Vigil Backstage)
We establish some connections between the characters, and learn more about Melody’s tattoos.
Vigil: Quarry, Act 1
In which a determined hunter sharpens his blade; a reluctant hunter comes to town; and the hunt marks its quarry.
Public enquiry (Vigil Backstage)
We look back at Vigil: Bad Dog. What did we achieve? What could have been different? And what does it all mean for the future of Sherrydown?
Vigil: Bad Dog, Act 5
In which a community joins hands against unfathomable powers; and two cunning women receive unwelcome offers.
Neighbours (Vigil Backstage)
Not everyone in Sherrydown is an ageless, magical monster slayer. Let’s meet some of the town’s ordinary folks.
Vigil: Bad Dog, Act 4
In which a problem is not so much solved as displaced; the village green is vandalised; and Percy leverages her reputation.
Morrigan (Vigil Backstage)
Maiden, mother, crone. Past, present, future. We establish some lore about Gwynned’s mistress, the triple goddess Morrigan.
Environmental literacy
Entertainment